3/16/2023 0 Comments Lut generator assetto corsaIf a car should be more difficult but to do so we need to make it unstable under the limit, then we won't. We also develop our physics engine step by step. It is through this philosophy that we try to create the cars and when a car is unstable then we know that something is not perfectly good. If you try the AC tech preview and now the new v1.5 you will be certainly capable of understand this philosophy in the physics of each car in AC. To be fast yet easy to push close to the limit and safe. To create a car that does NOT kill its driver. Cars are engineered with million of hours of development work by very skilful engineers and every single one of them has just one thing in mind. Our philosophy regarding vehicle handling and physics has always been the same, based also on our not so small real life experience that we have had and still are lucky to have. I'm not saying that AC AI is good, I'm just saying that AI in general has problems and it's difficult. The trick to have good AI races was to wait the pack to open up, then start racing them. We tend to ignore that GTLegends and GTR AI would be extremely slow in the opening lap, especially if you had mixed classes in the game and that you could overtake the whole grid in the first 2 corners. Yet people tend to forget that in order to avoid you, the AI would magically move left or right during racing, completely ignoring of any physics calculations. GPL AI is still thought as amazingly good. Generally we tend to forget the past and look at it with nostalgic feelings. 3 years! Now every simulator gets physics updates at least every 6 months. We had to wait 3 years until the release of Nascar Racing 4 with a slightly updated GPL physics engine. It might still be fun and exciting to drive nowadays (which is an honour to the driving model that Sir Kaemmer build back in the days) but in terms of physics accuracy, complexity and detail is simply laughable now. 20 years ago, GPL was the undiscussed king of driving simulation. In simracing in particular, we now get physics updates every 3 to 6 month, and I'm talking about substantial ones. Internet gave us the golden age of game development. On top of that, put personal sensations to the loop and yeah. Lot's of patents, lot's of secrecy, lot's of magic sauce. Vehicle physics, tyre behavior, aerodynamics are all an ongoing research for every single sim developer out there and also for the same manufacturers. Sometimes we need to take things into perspective and by "we" I don't intend only us devs, but also "we" as a whole community.
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